Fully procedural and customizable nuke clock with a combination of different expressions to manage the hand vibrations after each second.
I think this expressions could be useful to reproduce the pendulum physic of any analogic mechanisms.
One clic each second, normalized to have 60 clicks to make 360 degree
A simple triangular curve to emulate the lost of power in time given by friction
1-((frame+10) % (fps/2)/(fps/2))*(2)+1
Vibration Expression (Low frequency), interpolated with friction expression above:
The final step “Alternator switch node” is a simple square curve that cut the double frequency of the “friction expression”:
for 25fps: ((frame-15) % (fps)/(fps/2)) *(20/5) – (20/5) >= 0 ? 1 : 0
for 24fps : floor(cos((frame+2.8)/3.8)+1)
A super thanks to Andrea geremia for the clock graphic style!